AMUSE Art Museum

  • Scope of Work

    UI/X Product Design

  • Timeline

    11weeks

  • Year

    2025

Introduction

End-to-End UI/UX Design:
Designing for Culture and Emerging Markets

End-to-End UI/UX Design:
Designing for Culture and Emerging Markets

Project Summary

Project Summary

Most museum websites feel outdated, and contemporary art museums in Kenya are almost invisible online. There is little emphasis on mobile first design, and no integration with mobile money, despite how central it is to everyday transactions.

I designed a modern museum platform, available as both a mobile app and responsive web experience, to close this gap. It reimagines how Kenyans discover museums, explore exhibitions, and schedule visits, creating a seamless, intuitive journey from discovery to booking tickets.

Most museum websites feel outdated, and contemporary art museums in Kenya are almost invisible online.

There is little emphasis on mobile first design, and no integration with mobile money, despite how central it is to everyday transactions.

I designed a modern museum platform, available as both a mobile app and responsive web experience, to close this gap.

It reimagines how Kenyans discover museums, explore exhibitions, and schedule visits, creating a seamless, intuitive journey from discovery to booking tickets.

10+

Distinct user journey maps

90%

Targeting 90% of Kenyan adults who use mobile money through M-Pesa

<02

Minutes to book, hours saved from queuing.

10+

Distinct user journey maps

90%

Kenyans adults who can now buy AMUSE tickets online

<02

Minutes to book, hours saved from queuing.

Roles & Responsibilities

Roles & Responsibilities

Role
Role

UX Designer

UX Researcher

UX Writer

UX Designer

UX Researcher

UX Writer

Tasks
Tasks

User research

Building empathy maps

User stories and user personas

Wireframing and prototyping

Usability testing

User research

Building empathy maps

User stories and user personas

Wireframing and prototyping

Usability testing

Tools
Tools

Figma

Figma

Context

Context

Imagine a museum that exists, but nobody can find it.

Imagine a museum that exists, but nobody can find it.

Kenyan museums are rich with contemporary art. But online, they are nearly invisible. Most websites are outdated, desktop only, and scattered across multiple platforms. Online discovery and booking is such a painful user experience that Kenyans "prefer" queueing to book tickets.

Kenyan museums are rich with contemporary art. But online, they are nearly invisible. Most websites are outdated, desktop only, and scattered across multiple platforms.

Online discovery and booking is such a painful user experience that Kenyans "prefer" queueing to book tickets.

Problem

Problem

Discovery and Booking Disconnection

Discovery and Booking Disconnection

Museums don't offer mobile money (M-Pesa) booking, even though over 90% of Kenyans use it. Users find exhibitions on TikTok or Instagram, then hit a wall when trying to get details or buy tickets online.

A visitor wants to plan a trip to see The Art of Clay. But the website has no pricing, no time slots, no reviews. So they either show up and hope for the better pricing, call the museum, or they don't go at all.

Kenyans want to engage with contemporary art. But they cannot effectively plan a visit from the comfort of their homes

Museums don't offer mobile money (M-Pesa) booking, even though over 90% of Kenyans use it. Users find exhibitions on TikTok or Instagram, then hit a wall when trying to get details or buy tickets online.

A visitor wants to plan a trip to see The Art of Clay. But the website has no pricing, no time slots, no reviews. So they either show up and hope for the better pricing, call the museum, or they don't go at all.

Kenyans want to engage with contemporary art. But they cannot effectively plan a visit from the comfort of their homes

Research

Research

User Research

User Research

My user research sought to answer 3 questions:

  • Why do Kenyans struggle to book museum visits online?

  • How do users discover exhibitions?

  • Where does the journey break down?

Due to time constraints, I primarily used qualitative surveys and interviews. These findings informed the problem definition and guided early design decisions.

My user research sought to answer 3 questions:

  • Why do Kenyans struggle to book museum visits online?

  • How do users discover exhibitions?

  • Where does the journey break down?

Due to time constraints, I primarily used qualitative surveys and interviews. These findings informed the problem definition and guided early design decisions.

User Research Findings

User Research Findings

Every user pointed to the same four pain points

  • No pricing information available online

  • Limited mobile money integration despite 90% M-Pesa adoption among adults

  • Unresponsive sites on mobile

  • A gap between discovering something on TikTok and actually booking it.

Every user pointed to the same four pain points

  • No pricing information available online

  • Limited mobile money integration despite 90% M-Pesa adoption among adults

  • Unresponsive sites on mobile

  • A gap between discovering something on TikTok and actually booking it.

Competitive Case Studies

Competitive Case Studies

The competitive research strongly informed my design decisions. Dedicated museum apps see under 2% adoption and 77% abandonment within three days. The market had shifted toward multi institution platforms, and that changed what I was designing.

The competitive research strongly informed my design decisions. Dedicated museum apps see under 2% adoption and 77% abandonment within three days. The market had shifted toward multi institution platforms, and that changed what I was designing.

Building Persona

Persona

User Persona

User Persona

Problem Statement

Problem Statement

Mary, a young professional in Nairobi, needs an integrated mobile first museum booking solution because limited exhibition details and no digital payments make planning visits difficult.

Mary, a young professional in Nairobi, needs an integrated mobile first museum booking solution because limited exhibition details and no digital payments make planning visits difficult.

"It makes me feel inspired. I tend to remember how each piece of art is meant to carry a beautiful message."

"It makes me feel inspired. I tend to remember how each piece of art is meant to carry a beautiful message."

User Journey Maps

User Journey Maps

The user journey maps trace how Mary discovers, plans, and books a museum visit, capturing where she feels excited, where she hits friction, and where the experience breaks down entirely.

Click here to view expanded persona and journey maps.

The user journey maps trace how Mary discovers, plans, and books a museum visit, capturing where she feels excited, where she hits friction, and where the experience breaks down entirely.

Click here to view expanded persona and journey maps.

Design

Design

Site Maps

Site Maps

I designed user centered flows to enable my personas achieve their key goals while minimizing existing pain points. Click here to view expanded mode.

I designed user centered flows to enable my personas achieve their key goals while minimizing existing pain points. Click here to view expanded mode.

Wireframing

Wireframing

I started my design by sketching the screens on paper. This helped capture ALL ideas fast, before selecting the best ideas.

As I transferred the sketches into Figma, my initial concept was a digital wall of art. I combined skeuomorphism and split-screen design to evoke a museum like atmosphere while allowing users to complete multiple tasks without switching screens.

However, I quickly found that skeuomorphism requires a lot of space, had major accessibility issues, and aged quickly, making it less future ready. Split-screen design increased cognitive load by forcing users to balance attention between two panels.

I started my design by sketching the screens on paper. This helped capture ALL ideas fast, before selecting the best ideas.

As I transferred the sketches into Figma, my initial concept was a digital wall of art. I combined skeuomorphism and split-screen design to evoke a museum like atmosphere while allowing users to complete multiple tasks without switching screens.

However, I quickly found that skeuomorphism requires a lot of space, had major accessibility issues, and aged quickly, making it less future ready. Split-screen design increased cognitive load by forcing users to balance attention between two panels.

Design Strategy

Design Strategy

Designing for the real world, not the ideal one

Designing for the real world, not the ideal one

Revisiting the problem surfaced two things that changed how I approached the solution.

Dedicated museum apps see under 2% adoption and 77% abandonment within three days. Building another native app would solve nothing.

Kenya is mobile first, with inconsistent internet and mid range Android as the default device.

A PWA is the right fit. Fast, lightweight, no download required, and scalable across locations.

Revisiting the problem surfaced two things that changed how I approached the solution.

Dedicated museum apps see under 2% adoption and 77% abandonment within three days. Building another native app would solve nothing.

Kenya is mobile first, with inconsistent internet and mid range Android as the default device.

A PWA is the right fit. Fast, lightweight, no download required, and scalable across locations.

Lo-Fi Mockups and Prototypes

Lo-Fi Mockups and Prototypes

I used Figma to turn my ideas into mockups and protypes.

I used Figma to turn my ideas into mockups and protypes.

Usability Testing

Usability

Usability Testing

Usability Testing

Study Type

Study Type

Unmoderated usability study

Unmoderated usability study

Participants

Participants

5 participants

3 from Kenya

2 from the United States

5 participants

3 from Kenya

2 from the United States

Location & Time

Location & Time

Nairobi, Kenya

Miami, Florida

15-20 mins

Nairobi, Kenya

Miami, Florida

15-20 mins

Usability Findings

Usability Findings

Search Bar

Search Bar

Most users reached for a search bar first. The design needed one, global, with quick filters, built for fast discovery.

Most users reached for a search bar first. The design needed one, global, with quick filters, built for fast discovery.

Events Page on Mobile

Events Page on Mobile

Most users never reached the events page. The link sat too far below the fold. A persistent navigation bar is needed for direct access to key pages.

Most users never reached the events page. The link sat too far below the fold. A persistent navigation bar is needed for direct access to key pages.

myMuseum feature

myMuseum feature

Every user explored it unprompted, spent at least two minutes there, and tried to start a journal. "Cool." "Amazing." The feature is validated. The next step is completing the full journaling experience.

Every user explored it unprompted, spent at least two minutes there, and tried to start a journal. "Cool." "Amazing." The feature is validated. The next step is completing the full journaling experience.

Design System

Design System

The Design System is rooted in African colors, and heritage

The Design System is rooted in African colors, and heritage

Hi - Fi Mockups & Prototypes

Hi - Fi Mockups & Prototypes

Refining the Design

Refining the Design

I made search a global feature and completed the journaling experience. The communitys response to myMuseum pushed me to go further, leading to Art, But With You, a participatory feature where museum visitors use strings to co-create a predefined art piece.

I made search a global feature and completed the journaling experience.

The communitys response to myMuseum pushed me to go further, leading to Art, But With You, a participatory feature where museum visitors use strings to co-create a predefined art piece.

Accessibility

Accessibility

Digital

Digital

I chose the final colors based on WCAG AAA compliance. Other accessibility features include adjustable text size, spacing, contrast toggle, and screen reader support and are all accessible through a persistent accessibility icon.

I chose the final colors based on WCAG AAA compliance. Other accessibility features include adjustable text size, spacing, contrast toggle, and screen reader support and are all accessible through a persistent accessibility icon.

Physical

Physical

A dedicated Accessibility card in the Museum Information section communicates AMUSE's commitment to accessible facilities, programs, and services, so visitors with disabilities can plan their visit with confidence.

A dedicated Accessibility card in the Museum Information section communicates AMUSE's commitment to accessible facilities, programs, and services, so visitors with disabilities can plan their visit with confidence.

Key Takeaways

Key Takeaways

Impact

Impact

The goal from the start was to design for both the user and the client.

The goal from the start was to design for both the user and the client.

For users, the platform simplifies discovery and booking, surfaces complete information, supports M-Pesa payments, and works on any device. The myMuseum journal feature deepens engagement beyond the visit itself.

For the client, a PWA means one codebase, low maintenance, and a platform that scales across multiple locations.

For users, the platform simplifies discovery and booking, surfaces complete information, supports M-Pesa payments, and works on any device. The myMuseum journal feature deepens engagement beyond the visit itself.

For the client, a PWA means one codebase, low maintenance, and a platform that scales across multiple locations.

10+

Distinct user journey maps

Distinct user journey maps

90%

Targeting 90% of Kenyan adults who use mobile money through M-Pesa

Targeting 90% of Kenyan adults who use mobile money through M-Pesa

<02

<02

Minutes to book, hours saved from queuing.

Minutes to book, hours saved from queuing.

User Retention through myMuseum

User Retention through myMuseum

Lessons

Lessons

This design shaped both my thinking and design process.

  • Pivoting from the "digital wall of art" taught me to drop ideas that do not work in the real world, even though they look nice.

  • M-Pesa integration reminded me that user needs are contextual and localized, not universal.

  • The myMuseum response proved that new ideas are worth testing through usability studies

This design shaped both my thinking and design process.

  • Pivoting from the "digital wall of art" taught me to drop ideas that do not work in the real world, even though they look nice.

  • M-Pesa integration reminded me that user needs are contextual and localized, not universal.

  • The myMuseum response proved that new ideas are worth testing through usability studies

Next Steps

Next Steps

Design. Iterate. Feedback. Repeat

  • Connect with senior designers to critique the mobile first design for emerging markets

  • Build the myMuseum section of AMUSE as a full feature app.

Design. Iterate. Feedback. Repeat

  • Connect with senior designers to critique the mobile first design for emerging markets

  • Build the myMuseum section of AMUSE as a full feature app.

Service Image
Service Image
Service Image